{ "id": "2007.15643", "version": "v1", "published": "2020-07-30T17:57:46.000Z", "updated": "2020-07-30T17:57:46.000Z", "title": "Quantum Advantage in Information Retrieval", "authors": [ "Pierre-Emmanuel Emeriau", "Mark Howard", "Shane Mansfield" ], "comment": "21 pages, 10 figures", "categories": [ "quant-ph" ], "abstract": "Random access codes have provided many examples of quantum advantage in communication, but concern only one kind of information retrieval task. We introduce a related task -- the Torpedo Game -- and show that it admits greater quantum advantage than the comparable random access code. Perfect quantum strategies involving experimentally accessible three-level systems emerge via analysis in terms of the discrete Wigner function. The example is leveraged to an operational advantage in a pacifist version of the strategy game Battleship. We pinpoint a characteristic of quantum systems that enables quantum advantage in any bounded-memory information retrieval task. While preparation contextuality has previously been linked to advantages in random access coding, we focus here on a different characteristic called sequential contextuality. It is shown not only to be necessary and sufficient for quantum advantage, but also to quantify the degree of advantage.", "revisions": [ { "version": "v1", "updated": "2020-07-30T17:57:46.000Z" } ], "analyses": { "keywords": [ "bounded-memory information retrieval task", "admits greater quantum advantage", "experimentally accessible three-level systems emerge", "comparable random access code" ], "note": { "typesetting": "TeX", "pages": 21, "language": "en", "license": "arXiv", "status": "editable" } } }